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Roberts Rules Of Poker - Part 2

9.0 RAZZ (SEVEN CARD STUD LOW)

The lowest hand wins the pot. The format is similar to seven-card stud high, except the high card (aces are low) is required to make the forced bet on the first round, and the low hand acts first on all subsequent rounds. Straights and flushes have no ranking, so the best possible hand is 5-4-3-2-A (a wheel). An open pair does not affect the betting limit.

9.1 Rules of Razz

  1. All seven-card stud rules apply in razz except as otherwise noted.
  2. The lowest hand wins the pot. Aces are low, and straights and flushes have no effect on the low value of a hand. The best possible hand is 5-4-3-2-A.
  3. The highest card by suit starts the action with a forced bet. The low hand acts first on all subsequent rounds. If the low hand is tied, the first player clockwise from the dealer starts the action.
  4. Fixed-limit games use the lower limit on third and fourth streets and the upper limit on subsequent streets. An open pair does not affect the limit.
  5. The dealer announces all pairs the first time they occur, except pairs of facecards, which are never announced.

10.0 SEVEN CARD STUD HIGH LOW

Seven-card stud high-low split is a stud game which is played both high and low. A qualifier of 8-or-better for low applies to all high-low split games, unless a specific posting to the contrary is displayed. The low card initiates the action on the first round, with an ace counting as a high card for this purpose. On subsequent rounds, the high hand initiates the action. If the high hand is tied, the first player clockwise from the dealer acts first. Fixed-limit games use the lower limit on third and fourth street and the upper limit on subsequent betting rounds, and an open pair does not affect the limit. Aces may be used for high or low. Straights and flushes do not affect the low value of a hand. A player may use any five cards to make the best high hand, and the same or any other grouping of five cards to make the best low hand.

10.1 Rules of Seven Card Stud High Low

  1. All rules for seven-card stud apply to seven-card stud high-low split, except as otherwise noted.
  2. A qualifier of 8-or-better for low applies to all high-low split games, unless a specific posting to the contrary is displayed. If there is no qualifying hand for low, the best high hand wins the whole pot.
  3. A player may use any five cards to make the best high hand and any five cards, whether the same as the high hand or not, to make the best low hand.
  4. The low card by suit initiates the action on the first round, with an ace counting as a high card for this purpose.
  5. An ace may be used for high or low.
  6. Straights and flushes do not affect the value of a low hand.
  7. Fixed-limit games use the lower limit on third and fourth streets and the upper limit on subsequent rounds. An open pair on fourth street does not affect the limit.
  8. Splitting pots is only determined by the cards and not by agreement among players.
  9. When there is an odd chip in a pot, the chip goes to the high hand. If two players split the pot by tying for both the high and the low, the pot shall be split as evenly as possible, and the player with the highest card by suit receives the odd chip. When making this determination, all cards are used, not just the five cards used for the final hand played.
  10. When there is one odd chip in the high portion of the pot and two or more high hands split all or half the pot, the odd chip goes to the player with the high card by suit. When two or more low hands split half the pot, the odd chip goes to the player with the low card by suit.

11.0 LOWBALL

Lowball is draw poker with the lowest hand winning the pot. Each player is dealt five cards facedown, after which there is a betting round. Players are required to open with a bet or fold. The players who remain in the pot after the first betting round now have an option to improve their hand by replacing cards in their hands with new ones. This is the draw. The game is normally played with one or more blinds, sometimes with an ante added. Some betting structures allow the big blind to be called; other structures require the minimum open to be double the big blind. In limit poker, the usual structure has the limit double after the draw (Northern California is an exception). The most popular forms of lowball are ace-to-five lowball (also known as California lowball), and deuce-to-seven lowball (also known as Kansas City lowball). Ace-to-five lowball gets its name because the best hand at that form is 5-4-3-2-A. Deuce-to-seven lowball gets its name because the best hand at that form is 7-5-4-3-2 (not of the same suit). For a further description of the forms of lowball, please see the individual section for each game. All rules governing kill pots are listed in “Section 13 – Kill Pots.”

11.1 Rules of Lowball

  1. The rules governing misdeals for hold’em and other button games will be used for lowball. See “Section 16 – Explanations,” discussion #7, for more information on this rule. These rules governing misdeals are reprinted here for convenience.

    “The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands:

    (a) The first or second card of the hand has been dealt faceup or exposed through dealer error.
    (b) Two or more cards have been exposed by the dealer.
    (c) Two or more extra cards have been dealt in the starting hands of a game.
    (d) An incorrect number of cards has been dealt to a player, except the button may receive one more card to complete a starting hand.
    (e) The button was out of position.
    (f) The first card was dealt to the wrong position.
    (g) Cards have been dealt out of the proper sequence.
    (h) Cards have been dealt to an empty seat or a player not entitled to a hand.
    (i) A player has been dealt out who is entitled to a hand. This player must be present at the table or have posted a blind or ante.”

  2. In limit play, a bet and four raises are allowed in multihanded pots. See “Section 16 – Explanations,” discussion #6, for more information on this rule.
  3. As a new player, you have two options:

    (a) To wait for the big blind.
    (b) To kill the pot for double the amount of the big blind.

  4. In a single-blind game, a player who has less than half a blind may receive a hand. However, the next player is obligated to take the blind. If the all-in player wins the pot or buys in again, that player will then be obligated to either take the blind on the next deal or sit out until due for the big blind.
  5. In single-blind games, half a blind or more constitutes a full blind.
  6. In single-blind games, if you fail to take the blind, you may only be dealt in on the blind.
  7. In multiple-blind games, if for any reason the big blind passes your seat, you may either wait for the big blind or kill the pot in order to receive a hand. This does not apply if you have taken all of your blinds and changed seats. In this situation, you may be dealt in as soon as your position relative to the blinds entitles you to a hand (the button may go by you once without penalty).
  8. Before the draw, whether an exposed card must be taken depends on the form of lowball being played; see that form. (The player never has an option.)
  9. On the draw, an exposed card cannot be taken. The draw is completed to each player in order, and then the exposed card is replaced.
  10. A player may draw up to four consecutive cards. If a player wishes to draw five new cards, four are dealt right away, and the fifth card after everyone else has drawn cards. If the last player wishes to draw five new cards, four are dealt right away, and a card is burned before the player receives a fifth card. See “Section 16 – Explanations,” discussion #9, for more information about this rule.
  11. Five cards constitute a playing hand; more or fewer than five cards after the draw constitutes a fouled hand. Before the draw, if you have fewer than five cards in your hand, you may receive additional cards, provided no action has been taken by the first player to act (unless that action occurs before the deal is completed). However, the dealer position may still receive a missing fifth card, even if action has taken place. If action has been taken, you are entitled on the draw to receive the number of cards necessary to complete a five-card hand.
  12. You may change the number of cards you wish to draw, provided:

(a) No card has been dealt off the deck in response to your request (including the burncard).
(b) No player has acted, in either the betting or indicating the number of cards to be drawn, based on the number of cards you have requested.

  1. If you are asked how many cards you drew by another active player, you are obligated to respond until there has been action after the draw, and the dealer is also obligated to respond. Once there is any action after the draw, you are no longer obliged to respond and the dealer cannot respond.
  2. Rapping the table in turn constitutes either a pass or the declaration of a pat hand that does not want to draw any cards, depending on the situation.
  3. Cards speak (cards read for themselves). However, you are not allowed to claim a better hand than you hold. (Example: If a player calls an "8", that player must produce at least an "8" low or better to win. But if a player erroneously calls the second card incorrectly, such as “8-6” when actually holding an 8-7, no penalty applies.) If you miscall your hand and cause another player to foul his or her hand, your hand is dead. If both hands remain intact, the best hand wins. If a miscalled hand occurs in a multihanded pot, the miscalled hand is dead, and the best remaining hand wins the pot. For your own protection, always hold your hand until you see your opponent’s cards.
  4. Any player spreading a hand with a pair in it must announce "pair" or risk losing the pot if it causes any other player to foul a hand. If two or more hands remain intact, the best hand wins the pot.

11.2 Ace to Five Lowball

In ace-to-five lowball, the best hand is any 5-4-3-2-A. Straights and flushes do not count against your hand.

  1. If a joker is used, it becomes the lowest card not present in your hand. The joker is assumed to be in use unless the contrary is posted.
  2. In limit play, check-raise is not permitted (unless the players are alerted that it is allowed).
  3. In limit ace-to-five lowball, before the draw, an exposed card of seven or under must be taken, and an exposed card higher than a seven must be replaced after the deal has been completed. This first exposed card is used as the burncard. See “Section 16 – Explanations,” discussion #8, for more information on this rule.
  4. In limit play, the “sevens rule” is assumed to be in use (the players should be alerted if it is not). If you check a seven or better and it is the best hand, all action after the draw is void, and you cannot win any money on any subsequent bets. You are still eligible to win whatever existed in the pot before the draw if you have the best hand. If you check a seven or better and the hand is beaten, you lose the pot and any additional calls you make. If there is an all-in bet after the draw that is less than half a bet, a seven or better may just call and win that bet. However, if another player overcalls this short bet and loses, the person who overcalls receives the bet back. If the seven or better completes to a full bet, this fulfills all obligations.

11.3 Deuce to Seven Lowball

In deuce-to-seven lowball (sometimes known as Kansas City lowball), in most respects, the worst conventional poker hand wins. Straights and flushes count against you, crippling the value of a hand. The ace is used only as a high card. Therefore, the best hand is 7-5-4-3-2, not all of the same suit. The hand 5 4 3 2 A is not considered to be a straight, but an ace-5 high, so it beats other ace-high hands and pairs, but loses to king-high. A pair of aces is the highest pair, so it loses to any other pair.
The rules for deuce-to-seven lowball are the same as those for ace-to-five lowball, except for the following differences:

  1. The best hand is 7-5-4-3-2 of at least two different suits. Straights and flushes count against you, and aces are considered high only.
  2. Before the draw, an exposed card of 7, 5, 4, 3, or, 2 must be taken. Any other exposed card must be replaced (including a 6).
  3. Check-raise is allowed on any hand after the draw, and a seven or better is not required to bet.

11.4 No Limit and Pot Limit Lowball

  1. All the rules for no-limit and pot-limit poker (see Section 14 - No-limit and Pot-limit) apply to no-limit and pot-limit lowball. All other lowball rules apply, except as noted.
  2. A player is not entitled to know that an opponent does not hold the best possible hand, so these rules for exposed cards before the draw apply:

    (a) In ace-to-five lowball, a player must take an exposed card of A, 2, 3, 4, or 5, and any other card must be replaced.
    (b) In deuce-to-seven lowball, the player must take an exposed card of 2, 3, 4, 5, or 7, and any other card including a 6 must be replaced.

  3. After the draw, any exposed card must be replaced.
  4. After the draw, a player may check any hand without penalty (The sevens rule is not used).
  5. Check-raise is allowed.

12.0 DRAW HIGH

There are two betting rounds, one before the draw and one after the draw. The game is played with a button and an ante. Players in turn may check, open for the minimum, or open with a raise. After the first betting round the players have the opportunity to draw new cards to replace the ones they discard. Action after the draw starts with the opener, or next player proceeding clockwise if the opener has folded. The betting limit after the draw is twice the amount of the betting limit before the draw. Some draw high games allow a player to open on anything; others require the opener to have a pair of jacks or better.

12.1 Rules of Draw High

  1. A maximum of a bet and four raises is permitted in multihanded pots. See “Section 16 – Explanations,” discussion #6, for more information on this rule.
  2. Check-raise is permitted both before and after the draw.
  3. Any card that is exposed by the dealer before the draw must be kept.
  4. Five cards constitute a playing hand. Less than five cards for a player (other than the button) before action has been taken is a misdeal. If action has been taken, a player with fewer than five cards may draw the number of cards necessary to complete a five-card hand. The button may receive the fifth card even if action has taken place. More or fewer than five cards after the draw constitutes a fouled hand.
  5. A player may draw up to four consecutive cards. If a player wishes to draw five new cards, four are dealt right away, and the fifth card after everyone else has drawn cards. If the last player wishes to draw five new cards, four are dealt right away, and a card is burned before the player receives a fifth card. See “Section 16 – Explanations,” discussion #9, for more information about this rule.
  6. You may change the number of cards you wish to draw, provided:

(a) No cards have been dealt off the deck in response to your request (including the burncard).
(b) No player has acted, in either the betting or indicating the number of cards to be drawn, based on the number of cards you have requested.

  1. If you are asked how many cards you drew by another active player, you are obligated to respond until there has been action after the draw, and the dealer is also obligated to respond. Once there is any action after the draw, you are no longer obliged to respond and the dealer cannot respond.
  2. On the draw, an exposed card cannot be taken. The draw is completed to each player in order, and then the exposed card is replaced.
  3. Rapping the table in turn constitutes either a pass or the declaration of a pat hand that does not want to draw any cards, depending on the situation. A player who indicates a pat hand by rapping the table, not knowing the pot has been raised, may still play his or her hand.
  4. You may not change your seat between hands when there are multiple antes or forfeited money in the pot.
  5. You have the right to pay the ante (whether single or multiple) at any time and receive a hand, unless there is any additional money in the pot that has been forfeited during a hand in which you were not involved.
  6. If the pot has been declared open by an all-in player playing for just the antes, all callers must come in for the full opening bet.
  7. If you have only a full ante and no other chips on the table, you may play for just the antes. If no one opens and there is another ante, you may still play for that part of the antes that you have matched, without putting in any more money.

12.2 Jacks or Better

  1. A pair of jacks or better is required to open the pot. If no player opens the pot, the button moves forward and each player must ante again, unless the limit of antes has been reached for that particular game. (Most games allow three consecutive deals before anteing stops.)
  2. If the opener should show false openers before the draw, any other active player has the opportunity to declare the pot opened. However, any player who originally passed openers is not eligible to declare the pot open. The false opener has a dead hand and the opening bet stays in the pot. Any other bet placed in the pot by the opener may be withdrawn, provided the action before the draw is not completed. If no other player declares the pot open, all bets are returned except the opener’s first bet. The first bet and antes will remain in the pot, and all players who were involved in that hand are entitled to play the next hand after anteing again.
  3. Any player who has legally declared the pot opened must prove openers in order to win the pot.
  4. In all cases, the pot will play (even if the opener shows or declares a fouled hand) if there has been a raise, two or more players call the opening bet, or all action is completed before the draw.
  5. Even if you are all in for just the ante (or part of the ante), you may declare the pot open if you have openers. If you are all in and falsely declare the pot open, you will lose the ante money and may not continue to play on any subsequent deals until a winner is determined. Even if you buy in again, you must wait until the pot has been legally opened and someone else has won it before you can resume playing.
  6. Once action has been completed before the draw, the opener may not withdraw any bets, whether or not the hand contains openers.
  7. An opener may be allowed to retrieve a discarded hand to prove openers, at management’s discretion.
  8. Any player may request that the opener retain the opening hand and show it after the winner of the pot has been determined.
  9. You may split openers, but you must declare that you are splitting and place all discards under a chip to be exposed by the dealer after the completion of the hand. If you declare that you are splitting openers, but it is determined that you could not possibly have had openers when your final hand is compared with your discards, you will lose the pot.
  10. You are not splitting openers if you retain openers. If you begin with the ace, joker, king, queen of spades, and the ten of clubs, you are not splitting if you throw the ten of clubs away. You are breaking a straight to draw to a royal flush, and in doing so, you have retained openers (ace-joker for two aces).
  11. After the draw, if you call the opener’s bet and cannot beat openers, you will not get your bet back. (You have received information about opener’s hand that is not free.)

12.3 The Joker

  1. The players will be alerted as to whether the joker is in use.
  2. The joker may be used only as an ace, or to complete a straight, flush, or straight flush. (Thus it is not a completely wild card.)
  3. If the joker is used to make a flush, it will be the highest card of the flush not present in the hand.
  4. Five aces is the best possible hand (four aces and joker).

13.0 KILL POTS

To kill a pot means to post an overblind that increases the betting limit. A full kill is double the amount of the big blind, and doubles the betting limits. A half kill is one-and-a-half times the big blind, and increases the betting limits by that amount. A kill may be optional in a game, and is often used at lowball when a player wants to be dealt in right away instead of waiting to take the big blind. A kill may be required in a game for any time a specified event takes place. In high-low split games using a required kill, a player who scoops a pot bigger than a set size must kill the next pot. In other games using a required kill, a player who wins two consecutive pots must kill the next pot. In this type of kill game, a marker called a “kill button” indicates which player has won the pot, and the winner keeps this marker until the next hand is completed. If the player who has the kill button wins a second consecutive pot and it qualifies monetarily, that player must kill the next pot.

13.1 Rules of Kill Pots

  1. The kill button is neutral (belonging to no player) if:

    (a) It is the first hand of a new game.
    (b) The winner of the previous pot has quit the game.
    (c) The previous pot was split and neither player had the kill button.

  2. In a kill pot, the killer acts in proper turn (after the person on the immediate right).
  3. There is no pot-size requirement for the first pot or "leg" of a kill. For the second "leg" to qualify for a kill, you must win at least one full bet for whatever limit you are playing, and it cannot be any part of the blind structure.
  4. If a player with one "leg up" splits the next pot, that player still has a "leg up" for the next hand. If the player who split the pot was the kill in the previous hand, then that player must also kill the next pot.
  5. A person who leaves the table with a “leg up” toward a kill still has a “leg up” upon returning to the game.
  6. A player who is required to post a kill must do so that same hand even if wishing to quit or be dealt out. A player who fails to post a required kill blind will not be allowed to participate in any game until the kill money is posted.
  7. Kill blinds are considered part of the pot. If a player with a required kill wins again, then that player must kill it again (for the same amount as the previous hand).
  8. When a player wins both the high and the low pot (“scoops”) in a split-pot game with a kill provision, the next hand will be killed only if the pot is at least five times the size of the upper limit of the game.
  9. If you are unaware that the pot has been killed and put in a lesser amount, If it is a required kill pot with the kill button faceup, you must put in the correct amount. If not, you may withdraw the chips and reconsider your action.
  10. In lowball, an optional rule is allowing players to look at their first two cards and then opt whether to kill the pot. The pot may no longer be killed if any player in the game has received a third card. In order to kill the pot voluntarily, you must have at least four times the amount of the kill blind in your stack. For example: If the big blind is two chips, and the kill blind is four chips, the voluntary killer must have at least 16 chips prior to posting the kill. If this rule is used, it is in conjunction with having the killer act last on the first betting round rather than in proper order.
  11. Only one kill is allowed per deal.
  12. A new player is not entitled to play in a killed pot, but may do so by agreeing to kill the next pot.
  13. Broken game status is allowed only for players of the same limit and game type. For this purpose, a game with a required kill is considered a different type of game than an otherwise similar game without a required kill.

14.0 NO LIMIT AND POT-LIMIT

A no-limit or pot-limit betting structure for a game gives it a different character from limit poker, requiring a separate set of rules in many situations. All the rules for limit games apply to no-limit and pot-limit games, except as noted in this section. No-limit means that the amount of a wager is limited only by the table stakes rule, so any part or all of a player’s chips may be wagered. The rules of no-limit play also apply to pot-limit play, except that a bet may not exceed the pot size. For those rules that apply only to no-limit and pot-limit lowball, see the sub-section at the end of “Section 11 – Lowball.”

14.1 No Limit Rules

  1. The number of raises in any betting round is unlimited.
  2. All bets must be at least equal to the minimum bring-in, unless the player is going all-in.
  3. All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. A player who has already checked or called may not subsequently raise an all-in bet that is less than the full size of the last bet or raise. (The half-the-size rule for reopening the betting is for limit poker only.)

    Example: Player A bets $100 and Player B raises $100 more, making the total bet $200. If Player C goes all in for less than $300 total (not a full $100 raise), and Player A calls, then Player B has no option to raise again, because he wasn’t fully raised. (Player A could have raised, because Player B raised.)
  4. A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statement of action.
  5. If there is a discrepancy between a player's verbal statement and the amount put into the pot, the bet will be corrected to the verbal statement.
  6. If a call is short due to a counting error, the amount must be corrected, even if the bettor has shown down a superior hand.
  7. Because the amount of a wager at big-bet poker has such a wide range, a player who has taken action based on a gross misunderstanding of the amount wagered needs some protection. A bettor should not show down a hand until the amount put into the pot for a call seems reasonably correct, or it is obvious that the caller understands the amount wagered. The decision-maker is allowed considerable discretion in ruling on this type of situation. A possible rule-of-thumb is to disallow any claim of not understanding the amount wagered if the caller has put eighty percent or more of that amount into the pot.
    Example: On the end, a player puts a $500 chip into the pot and says softly, “Four hundred.” The opponent puts a $100 chip into the pot and says, “Call.” The bettor immediately shows the hand. The dealer says, “He bet four hundred.” The caller says, “Oh, I thought he bet a hundred.” In this case, the recommended ruling normally is that the bettor had an obligation to not show the hand when the amount put into the pot was obviously short, and the “call” can be retracted. Note that the character of each player can be a factor. (Unfortunately, situations can arise at big-bet poker that are not so clear-cut as this.)
  8. A player who says "raise" is allowed to continue putting chips into the pot with more than one move; the wager is assumed complete when the player’s hands come to rest outside the pot area. (This rule is used because no-limit play may require a large number of chips be put into the pot.)
  9. A bet of a single chip or bill without comment is considered to be the full amount of the chip or bill allowed. However, a player acting on a previous bet with a larger denomination chip or bill is calling the previous bet unless this player makes a verbal declaration to raise the pot. (This includes acting on the forced bet of the big blind.)
  10. If a player tries to bet or raise less than the legal minimum and has more chips, the wager must be increased to the proper size. (This does not apply to a player who has unintentionally put too much in to call.) The wager is brought up to the sufficient amount only, no greater size.
  11. All wagers may be required to be in the same denomination of chip (or larger) used for the minimum bring-in, even if smaller chips are used in the blind structure. If this is done, the smaller chips do not play except in quantity, even when going all-in.
  12. In non-tournament games, one optional live straddle is allowed. The player who posts the straddle has last action for the first round of betting and is allowed to raise. To straddle, a player must be on the immediate left of the big blind, and must post an amount twice the size of the big blind.
  13. In all no-limit and pot-limit games, the house has the right to place a maximum time limit for taking action on your hand. The clock may be put on someone by the dealer as directed by a floorperson, if a player requests it. If the clock is put on you when you are facing a bet, you will have one additional minute to act on your hand. You will have a ten-second warning, after which your hand is dead if you have not acted.
  14. The cardroom does not condone "insurance" or any other “proposition” wagers. The management will decline to make decisions in such matters, and the pot will be awarded to the best hand. Players are asked to refrain from instigating proposition wagers in any form. The players are allowed to agree to deal twice (or three times) when someone is all-in. “Dealing twice” means the pot is divided in two, with each portion being dealt for separately.

14.2 Pot Limit Rules

  1. If a wager is made that exceeds the pot size, the surplus will be given back to the bettor as soon as possible, and the amount will be reduced to the maximum allowable.
  2. The dealer or any player in the game can and should call attention to a wager that appears to exceed the pot size (this also applies to heads-up pots). The oversize wager may be corrected at any point until all players have acted on it.
  3. If an oversize wager has stood for a length of time with someone considering what action to take, that person has had to act on a wager that was thought to be a certain size. If the player then decides to call or raise, and attention is called at this late point to whether this is an allowable amount, the floorperson may rule that the oversize amount must stand (especially if the person now trying to reduce the amount is the person that made the wager).
  4. The maximum amount a player can raise is the amount in the pot after the call is made. Therefore, if a pot is $100, and someone makes a $50 bet, the next player can call $50 and raise the pot $200, for a total wager of $250.
  5. In pot-limit play, it is advisable in many structures to round off the pot size upward to produce a faster pace of play. This is done by treating any odd amount as the next larger size. For example, if the pot size was being kept track of with $25 units, then a pot size of $80 would be treated as a pot size of $100.
  6. In pot-limit hold’em and pot-limit Omaha, many structures treat the little blind as if it were the same size of the big blind in computing pot size. In such a structure, a player can open for a maximum of four times the size of the big blind. For example, if the blinds are $5 and $10, a player may open with a raise to $40. (The range of options is to either open with a call of $10, or raise in increments of five dollars to any amount from $20 to $40.) Subsequent players also treat the $5 as if it were $10 in computing the pot size, until the big blind is through acting on the first betting round.
  7. In pot-limit, if a chip or a bill larger than the pot size is put into the pot without comment, it is considered to be a bet of the pot size.

15.0 TOURNAMENTS

By participating in any tournament, you agree to abide by the rules and behave in a courteous manner. A violator may be verbally warned, suspended from play for a specified length of time, or disqualified from the tournament. Chips from a disqualified participant will be removed from play.

  1. Whenever possible, all rules are the same as those that apply to live games.
  2. Initial seating is determined by random draw or assignment. (For a one-table satellite event, cards to determine seating may be left faceup so the earlier entrants can pick their seat, since the button is assigned randomly.)
  3. A change of seat is not allowed after play starts, except as assigned by the director.
  4. The appropriate starting amount of chips will be placed on the table for each paid entrant at the beginning of the event, whether the person is present or not. Absent players will be dealt in, and all chips necessary for antes and blinds will be put into the pot.
  5. If a paid entrant is absent at the start of an event, at some point an effort will be made to locate and contact the player. If the player requests the chips be left in place until arrival, the request will be honored. If the player is unable to be contacted, the chips may be removed from play at the discretion of the director anytime after a new betting level is begun or a half-hour has elapsed, whichever occurs first.
  6. A starting stack of chips may be placed in a seat to accommodate late entrants (so all antes and blinds have been appropriately paid). An unsold seat will have such a stack removed at a time left to the discretion of the director.
  7. Limits and blinds are raised at regularly scheduled intervals.
  8. If there is a signal designating the end of a betting level, the new limits apply on the next deal. (A deal begins with the first riffle of the shuffle.)
  9. The lowest denomination of chip in play will be removed from the table when it is no longer needed in the blind or ante structure. All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly. The method for removal of odd chips is to deal one card to a player for each odd chip possessed. Cards are dealt clockwise starting with the 1-seat, with each player receiving all cards before any cards are dealt to the next player. The player with the highest card by suit gets enough odd chips to exchange for one new chip, the second-highest card gets to exchange for the next chip, and so forth, until all the lower-denomination chips are exchanged. If an odd number of lower-denomination chips are left after this process, the player with the highest card remaining will receive a new chip if he has half or more of the quantity of lower-denomination chips needed, otherwise nothing.n absent player is always dealt a hand, and will be put up for blinds, antes, and the forced bet if low.
  10. A player must be present at the table to stop the action by calling “time.”
  11. If you are not present when it becomes your turn to act, your hand is dead. This includes situations in which a live blind is not present to act, since an absent player cannot exercise the option to raise.
  12. As players are eliminated, tables are broken in a pre-set order, with players from the broken tables assigned to empty seats at other tables.
  13. The number of players at each table will be kept reasonably balanced by the transfer of a player as needed. With more than six tables, table size will be kept within two players. With six tables or less, table size will be kept within one player.
  14. In all events, there is a redraw for seating when the field is reduced to three tables, two tables, and one table. (Redrawing at three tables is not mandatory in small tournaments with only four or five starting tables.)
  15. A player who declares all in and loses the pot, then discovers that one or more chips were hidden, is not entitled to benefit from this. That player is eliminated from the tournament if the opponent had sufficient chips to cover the hidden ones (A rebuy is okay if allowable by the rules of that event). If another deal has not yet started, the director may rule the chips belong to the opponent who won that pot, if that obviously would have happened with the chips out in plain view. If the next deal has started, the discovered chips are removed from the tournament.
  16. If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get action on whatever amount of money remains. A player who posts a short blind and wins does not need to make up the blind.
  17. All players must leave their seat immediately after being eliminated from an event.
  18. Showing cards from a live hand during the action injures the rights of other players still competing in an event, who wish to see contestants eliminated. A player may not show any cards during a deal (unless the event has only two remaining players). If a player deliberately shows a card, that hand may be ruled dead and the player penalized.
  19. Inappropriate behavior like throwing cards that go off the table may be punished with a penalty such as being dealt out for a length of time. A severe infraction such as abusive or disruptive behavior may be punished by eviction from the tournament.
  20. The deck is not changed on request. Decks change when the dealers change, unless there is a damaged card.
  21. In all tournament games using a dealer button, the starting position of the button is determined by dealing for the high card.
  22. The dealer button remains in position until the appropriate blinds are taken. Players must post all blinds every round. Because of this, the button may stay in front of the same player for two consecutive hands. See “Section 16 – Explanations,” discussion #1, for more information on this rule.
  23. New players are dealt in immediately unless they sit down in the small blind or button position. In these two cases, they must wait until the button passes.
  24. In heads-up play with two blinds, the small blind is on the button.
  25. At stud, if a downcard on the initial hand is dealt faceup, a misdeal is called.
  26. If a player announces the intent to rebuy before cards are dealt, that player is playing behind and is obligated to make the rebuy.
  27. All hands will be turned faceup whenever a player is all-in and betting action is complete.
  28. If two (or more) players go broke during the same hand, the player starting the hand with the larger amount of money finishes in the higher tournament place for point and cash awards.
  29. Management is not required to rule on any private deals, side bets, or redistribution of the prize pool among finalists.
  30. Private agreements by remaining players in an event regarding distribution of the prize pool are not condoned. (However, if such an agreement is made, the director has the option of ensuring that it is carried out by paying those amounts.) Any private agreement that excludes one or more active competitors is improper by definition.
  31. A tournament event is expected to be played until completion. A private agreement that removes all prize money from being at stake in the competition is unethical.
  32. Management retains the right to cancel any event, or alter it in a manner fair to the players.

16.0 EXPLANATIONS

  1. The only place in this set of rules that an alternative is mentioned other than in this section is in the method of button and blind placement. That rule (the first rule in “Section 4 – Button and Blind Use”) is repeated below for convenience. “Each round all participating players must get an opportunity for the button, and meet the total amount of the blind obligations. Either of the following methods of button and blind placement may be designated to do this:

    (a) Moving button – The button always moves forward to the next player and the blinds adjust accordingly. There may be more than one big blind.
    (b) Dead button – The big blind is posted by the player due for it, and the small blind and button are positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same player the privilege of last action on consecutive hands.”

Poker tradition has a lot to do with the fact that both of these methods are in widespread use, but neither method is superior in all situations. The moving button makes sure no player gets the advantage of last action twice on a round (a big advantage at no-limit or pot-limit play). On the other hand, a player may get to post a blind when on the button, which is more advantageous than posting in front of the button. The moving button creates a situation where two big blinds may be posted on a deal, which speeds up the action. At tournament play this speed-up can be undesirable, as when dealing is being done hand-for-hand to balance the pace of play between two remaining tables. A cardroom may either decide for the sake of simplicity to use only one method, or decide to tailor the method to the game and situation.

  1. The rules given for rectifying a hold’em situation where the dealer has dealt the flop or another boardcard before all the betting action on a round are inferior, because the dealer is told to not burn a card on a redeal. Since the “no burn” rule is so common, there was no choice but to use it here. But at some point it would be good for poker for some major cardrooms to get together and agree to use the better rule, or a gaming commission to require the better rule be used. Here is the rules in question (the third rule and fourth rule in “Section 5 – Hold’em”).

    “If the cards are prematurely flopped before the betting is complete, or if the flop contains too many cards, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.”

    “If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck and turns the final card without burning a card. (If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.)”

    The portion of this rule saying the dealer does not burn a card on the redeal is misguided. It is much harder for the dealer to control the card to be dealt if a burn is required. The applicable sentence in the rule should read, “The dealer then cuts the deck, burns a card, and turns the final card.”

  2. Rule seven in “Section 4 – Button and Blind Use” says, “A new player cannot be dealt in between the big blind and the button. Blinds may not be made up between the big blind and the button. You must wait until the button passes.” This rule is standard practice, but allowing a new player or player making up blinds to come in between the blinds is better (if dealers are trained how to handle the resulting situations), because it gets players eager to join or rejoin the game into action faster.
  3. Most poker rule sets say you have a dead hand at the showdown if you do not have the proper number of cards for that game. At stud, this rule is too strict. An inexperienced player sometimes does not pay sufficient attention to the final card when holding a big hand like a flush or full house (where improvement is neither likely to happen nor be needed), and fails to protect that card. If the dealer erroneously puts that final card into the muck after the player fails to take it in, the rules should give the decision-maker an option to rule such a hand live. Rule 18 in “Section 8 – Seven-card Stud” reads as below:

    “A hand with more than seven cards is dead. A hand with less than seven cards at the showdown is dead, except any player missing a seventh card may have the hand ruled live.”

  4. This rulebook requires all cash to be changed into chips. In some cardrooms this can be a bit impractical for various reasons. If the cardroom chooses to allow cash, only $100 bills should be permitted.
  5. Most poker rulebooks follow the usual California practice in multihanded pots at limit poker of allowing a bet and six raises for lowball and draw high. The number of allowable raises for those games is given in this rulebook as a bet and four raises because this cuts down on the effect of collusion between players, and more raises than four are hardly ever needed to define the strength of two hands when another player is calling.
  6. Lowball has historically had less stringent demands on the order of cards or acceptability of exposed cards than in most other poker forms. This rulebook follows the modern trend at lowball regarding misdeals of requiring the cards to be dealt facedown and in proper order.
  7. At ace-to-five limit lowball, an exposed card rule used less often, but probably a superior rule, is to not let a player take an exposed six or seven (the rule for no-limit ace-to-five lowball). If a player gets to keep only a card that might make a perfect hand, having a card exposed is less advantageous, and the opponent must reckon with the possibility of a perfect hand.
  8. At lowball and draw high, some rule sets allow a player to draw five consecutive cards. The rule used here disallowing this makes cheating more difficult. Our rule #10 in lowball and rule #5 in draw high says, “A player may draw up to four consecutive cards. If a player wishes to draw five new cards, four are dealt right away, and the fifth card after everyone else has drawn cards. If the last player wishes to draw five new cards, four are dealt right away, and a card is burned before the player receives a fifth card.”
  9. In tournament play, there are two ways the hand of an absent player may be treated. Our rule #11 in “Section 15 - Tournaments,” is: “If you are not present when it becomes your turn to act, your hand is dead. This includes situations in which a live blind is not present to act, since an absent player cannot exercise the option to raise.” This speeds up play, and also prevents a player from facing situations like thinking he is moving all-in heads-up against a short stack and an absent player comes back to the table to enter the pot. The alternative is: “If a player is absent, the hand shall not be killed until that seat faces a wager. An absent player’s hand is dead at the showdown.” This rule gives the absent player the maximum amount of time to return and be able to play the hand.

Roberts Rules Of Poker - Part 1

Featured Authors
Daniel Negreanu
Daniel Negreanu Limit Hold'em at the 2004 World Series of Poker
Warren Karp
Warren Karp WSOP A look from the inside
Nolan Dala
Nolan Dala The Poker Church

Omaha 8 or better is a game of Flushes. When playing hands stay away from “naked” A-2 combinations that have no back-up low. Always look for hands where the Ace is suited.

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