The lowest hand wins the pot. The format is similar to seven-card stud high,
except the high card (aces are low) is required to make the forced bet on the
first round, and the low hand acts first on all subsequent rounds. Straights
and flushes have no ranking, so the best possible hand is 5-4-3-2-A (a wheel).
An open pair does not affect the betting limit.
9.1 Rules of Razz
All seven-card stud rules apply in razz except as otherwise noted.
The lowest hand wins the pot. Aces are low, and straights and flushes have
no effect on the low value of a hand. The best possible hand is 5-4-3-2-A.
The highest card by suit starts the action with a forced bet. The low hand
acts first on all subsequent rounds. If the low hand is tied, the first player
clockwise from the dealer starts the action.
Fixed-limit games use the lower limit on third and fourth streets and the
upper limit on subsequent streets. An open pair does not affect the limit.
The dealer announces all pairs the first time they occur, except pairs of
facecards, which are never announced.
10.0 SEVEN CARD STUD HIGH LOW
Seven-card stud high-low split is a stud game which is played both high and
low. A qualifier of 8-or-better for low applies to all high-low split games,
unless a specific posting to the contrary is displayed. The low card initiates
the action on the first round, with an ace counting as a high card for this
purpose. On subsequent rounds, the high hand initiates the action. If the high
hand is tied, the first player clockwise from the dealer acts first. Fixed-limit
games use the lower limit on third and fourth street and the upper limit on
subsequent betting rounds, and an open pair does not affect the limit. Aces
may be used for high or low. Straights and flushes do not affect the low value
of a hand. A player may use any five cards to make the best high hand, and the
same or any other grouping of five cards to make the best low hand.
10.1 Rules of Seven Card Stud High Low
All rules for seven-card stud apply to seven-card stud high-low split,
except as otherwise noted.
A qualifier of 8-or-better for low applies to all high-low split games,
unless a specific posting to the contrary is displayed. If there is no qualifying
hand for low, the best high hand wins the whole pot.
A player may use any five cards to make the best high hand and any five
cards, whether the same as the high hand or not, to make the best low hand.
The low card by suit initiates the action on the first round, with an ace
counting as a high card for this purpose.
An ace may be used for high or low.
Straights and flushes do not affect the value of a low hand.
Fixed-limit games use the lower limit on third and fourth streets and the
upper limit on subsequent rounds. An open pair on fourth street does not affect
the limit.
Splitting pots is only determined by the cards and not by agreement among
players.
When there is an odd chip in a pot, the chip goes to the high hand. If two
players split the pot by tying for both the high and the low, the pot shall
be split as evenly as possible, and the player with the highest card by suit
receives the odd chip. When making this determination, all cards are used,
not just the five cards used for the final hand played.
When there is one odd chip in the high portion of the pot and two or more
high hands split all or half the pot, the odd chip goes to the player with
the high card by suit. When two or more low hands split half the pot, the
odd chip goes to the player with the low card by suit.
11.0 LOWBALL
Lowball is draw poker with the lowest hand winning the pot. Each player is dealt
five cards facedown, after which there is a betting round. Players are required
to open with a bet or fold. The players who remain in the pot after the first
betting round now have an option to improve their hand by replacing cards in
their hands with new ones. This is the draw. The game is normally played with
one or more blinds, sometimes with an ante added. Some betting structures allow
the big blind to be called; other structures require the minimum open to be
double the big blind. In limit poker, the usual structure has the limit double
after the draw (Northern California is an exception). The most popular forms
of lowball are ace-to-five lowball (also known as California lowball), and deuce-to-seven
lowball (also known as Kansas City lowball). Ace-to-five lowball gets its name
because the best hand at that form is 5-4-3-2-A. Deuce-to-seven lowball gets
its name because the best hand at that form is 7-5-4-3-2 (not of the same suit).
For a further description of the forms of lowball, please see the individual
section for each game. All rules governing kill pots are listed in “Section
13 – Kill Pots.”
11.1 Rules of Lowball
The rules governing misdeals for hold’em and other button games will
be used for lowball. See “Section 16 – Explanations,”
discussion #7, for more information on this rule. These rules governing
misdeals are reprinted here for convenience.
“The following circumstances cause a misdeal, provided attention
is called to the error before two players have acted on their hands:
(a) The first or second card of the hand has been dealt faceup or exposed
through dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more extra cards have been dealt in the starting hands of a
game.
(d) An incorrect number of cards has been dealt to a player, except the
button may receive one more card to complete a starting hand.
(e) The button was out of position.
(f) The first card was dealt to the wrong position.
(g) Cards have been dealt out of the proper sequence.
(h) Cards have been dealt to an empty seat or a player not entitled to
a hand.
(i) A player has been dealt out who is entitled to a hand. This player
must be present at the table or have posted a blind or ante.”
In limit play, a bet and four raises are allowed in multihanded pots. See
“Section 16 – Explanations,” discussion #6, for more information
on this rule.
As a new player, you have two options:
(a) To wait for the big blind.
(b) To kill the pot for double the amount of the big blind.
In a single-blind game, a player who has less than half a blind may receive
a hand. However, the next player is obligated to take the blind. If the all-in
player wins the pot or buys in again, that player will then be obligated to
either take the blind on the next deal or sit out until due for the big blind.
In single-blind games, half a blind or more constitutes a full blind.
In single-blind games, if you fail to take the blind, you may only be dealt
in on the blind.
In multiple-blind games, if for any reason the big blind passes your seat,
you may either wait for the big blind or kill the pot in order to receive
a hand. This does not apply if you have taken all of your blinds and changed
seats. In this situation, you may be dealt in as soon as your position relative
to the blinds entitles you to a hand (the button may go by you once without
penalty).
Before the draw, whether an exposed card must be taken depends on the form
of lowball being played; see that form. (The player never has an option.)
On the draw, an exposed card cannot be taken. The draw is completed to each
player in order, and then the exposed card is replaced.
A player may draw up to four consecutive cards. If a player wishes to draw
five new cards, four are dealt right away, and the fifth card after everyone
else has drawn cards. If the last player wishes to draw five new cards, four
are dealt right away, and a card is burned before the player receives a fifth
card. See “Section 16 – Explanations,” discussion #9,
for more information about this rule.
Five cards constitute a playing hand; more or fewer than five cards after
the draw constitutes a fouled hand. Before the draw, if you have fewer than
five cards in your hand, you may receive additional cards, provided no action
has been taken by the first player to act (unless that action occurs before
the deal is completed). However, the dealer position may still receive a missing
fifth card, even if action has taken place. If action has been taken, you
are entitled on the draw to receive the number of cards necessary to complete
a five-card hand.
You may change the number of cards you wish to draw, provided:
(a) No card has been dealt off the deck in response to your request (including
the burncard).
(b) No player has acted, in either the betting or indicating the number of
cards to be drawn, based on the number of cards you have requested.
If you are asked how many cards you drew by another active player, you
are obligated to respond until there has been action after the draw, and the
dealer is also obligated to respond. Once there is any action after the draw,
you are no longer obliged to respond and the dealer cannot respond.
Rapping the table in turn constitutes either a pass or the declaration of
a pat hand that does not want to draw any cards, depending on the situation.
Cards speak (cards read for themselves). However, you are not allowed to
claim a better hand than you hold. (Example: If a player calls an "8",
that player must produce at least an "8" low or better to win. But
if a player erroneously calls the second card incorrectly, such as “8-6”
when actually holding an 8-7, no penalty applies.) If you miscall your hand
and cause another player to foul his or her hand, your hand is dead. If both
hands remain intact, the best hand wins. If a miscalled hand occurs in a multihanded
pot, the miscalled hand is dead, and the best remaining hand wins the pot.
For your own protection, always hold your hand until you see your opponent’s
cards.
Any player spreading a hand with a pair in it must announce "pair"
or risk losing the pot if it causes any other player to foul a hand. If two
or more hands remain intact, the best hand wins the pot.
11.2 Ace to Five Lowball
In ace-to-five lowball, the best hand is any 5-4-3-2-A. Straights and flushes
do not count against your hand.
If a joker is used, it becomes the lowest card not present in your hand.
The joker is assumed to be in use unless the contrary is posted.
In limit play, check-raise is not permitted (unless the players are alerted
that it is allowed).
In limit ace-to-five lowball, before the draw, an exposed card of seven
or under must be taken, and an exposed card higher than a seven must be replaced
after the deal has been completed. This first exposed card is used as the
burncard. See “Section 16 – Explanations,” discussion
#8, for more information on this rule.
In limit play, the “sevens rule” is assumed to be in use (the
players should be alerted if it is not). If you check a seven or better and
it is the best hand, all action after the draw is void, and you cannot win
any money on any subsequent bets. You are still eligible to win whatever existed
in the pot before the draw if you have the best hand. If you check a seven
or better and the hand is beaten, you lose the pot and any additional calls
you make. If there is an all-in bet after the draw that is less than half
a bet, a seven or better may just call and win that bet. However, if another
player overcalls this short bet and loses, the person who overcalls receives
the bet back. If the seven or better completes to a full bet, this fulfills
all obligations.
11.3 Deuce to Seven Lowball
In deuce-to-seven lowball (sometimes known as Kansas City lowball), in most
respects, the worst conventional poker hand wins. Straights and flushes count
against you, crippling the value of a hand. The ace is used only as a high card.
Therefore, the best hand is 7-5-4-3-2, not all of the same suit. The hand 5
4 3 2 A is not considered to be a straight, but an ace-5 high, so it beats other
ace-high hands and pairs, but loses to king-high. A pair of aces is the highest
pair, so it loses to any other pair.
The rules for deuce-to-seven lowball are the same as those for ace-to-five lowball,
except for the following differences:
The best hand is 7-5-4-3-2 of at least two different suits. Straights and
flushes count against you, and aces are considered high only.
Before the draw, an exposed card of 7, 5, 4, 3, or, 2 must be taken. Any
other exposed card must be replaced (including a 6).
Check-raise is allowed on any hand after the draw, and a seven or better
is not required to bet.
11.4 No Limit and Pot Limit Lowball
All the rules for no-limit and pot-limit poker (see Section 14 - No-limit
and Pot-limit) apply to no-limit and pot-limit lowball. All other lowball
rules apply, except as noted.
A player is not entitled to know that an opponent does not hold the best
possible hand, so these rules for exposed cards before the draw apply:
(a) In ace-to-five lowball, a player must take an exposed card of A,
2, 3, 4, or 5, and any other card must be replaced.
(b) In deuce-to-seven lowball, the player must take an exposed card of
2, 3, 4, 5, or 7, and any other card including a 6 must be replaced.
After the draw, any exposed card must be replaced.
After the draw, a player may check any hand without penalty (The sevens
rule is not used).
Check-raise is allowed.
12.0 DRAW HIGH
There are two betting rounds, one before the draw and one after the draw.
The game is played with a button and an ante. Players in turn may check, open
for the minimum, or open with a raise. After the first betting round the players
have the opportunity to draw new cards to replace the ones they discard. Action
after the draw starts with the opener, or next player proceeding clockwise if
the opener has folded. The betting limit after the draw is twice the amount
of the betting limit before the draw. Some draw high games allow a player to
open on anything; others require the opener to have a pair of jacks or better.
12.1 Rules of Draw High
A maximum of a bet and four raises is permitted in multihanded pots. See
“Section 16 – Explanations,” discussion #6, for more information
on this rule.
Check-raise is permitted both before and after the draw.
Any card that is exposed by the dealer before the draw must be kept.
Five cards constitute a playing hand. Less than five cards for a player
(other than the button) before action has been taken is a misdeal. If action
has been taken, a player with fewer than five cards may draw the number of
cards necessary to complete a five-card hand. The button may receive the fifth
card even if action has taken place. More or fewer than five cards after the
draw constitutes a fouled hand.
A player may draw up to four consecutive cards. If a player wishes to draw
five new cards, four are dealt right away, and the fifth card after everyone
else has drawn cards. If the last player wishes to draw five new cards, four
are dealt right away, and a card is burned before the player receives a fifth
card. See “Section 16 – Explanations,” discussion #9,
for more information about this rule.
You may change the number of cards you wish to draw, provided:
(a) No cards have been dealt off the deck in response to your request (including
the burncard).
(b) No player has acted, in either the betting or indicating the number of
cards to be drawn, based on the number of cards you have requested.
If you are asked how many cards you drew by another active player, you
are obligated to respond until there has been action after the draw, and the
dealer is also obligated to respond. Once there is any action after the draw,
you are no longer obliged to respond and the dealer cannot respond.
On the draw, an exposed card cannot be taken. The draw is completed to each
player in order, and then the exposed card is replaced.
Rapping the table in turn constitutes either a pass or the declaration of
a pat hand that does not want to draw any cards, depending on the situation.
A player who indicates a pat hand by rapping the table, not knowing the pot
has been raised, may still play his or her hand.
You may not change your seat between hands when there are multiple antes
or forfeited money in the pot.
You have the right to pay the ante (whether single or multiple) at any time
and receive a hand, unless there is any additional money in the pot that has
been forfeited during a hand in which you were not involved.
If the pot has been declared open by an all-in player playing for just the
antes, all callers must come in for the full opening bet.
If you have only a full ante and no other chips on the table, you may play
for just the antes. If no one opens and there is another ante, you may still
play for that part of the antes that you have matched, without putting in
any more money.
12.2 Jacks or Better
A pair of jacks or better is required to open the pot. If no player opens
the pot, the button moves forward and each player must ante again, unless
the limit of antes has been reached for that particular game. (Most games
allow three consecutive deals before anteing stops.)
If the opener should show false openers before the draw, any other active
player has the opportunity to declare the pot opened. However, any player
who originally passed openers is not eligible to declare the pot open. The
false opener has a dead hand and the opening bet stays in the pot. Any other
bet placed in the pot by the opener may be withdrawn, provided the action
before the draw is not completed. If no other player declares the pot open,
all bets are returned except the opener’s first bet. The first bet and
antes will remain in the pot, and all players who were involved in that hand
are entitled to play the next hand after anteing again.
Any player who has legally declared the pot opened must prove openers in
order to win the pot.
In all cases, the pot will play (even if the opener shows or declares a
fouled hand) if there has been a raise, two or more players call the opening
bet, or all action is completed before the draw.
Even if you are all in for just the ante (or part of the ante), you may
declare the pot open if you have openers. If you are all in and falsely declare
the pot open, you will lose the ante money and may not continue to play on
any subsequent deals until a winner is determined. Even if you buy in again,
you must wait until the pot has been legally opened and someone else has won
it before you can resume playing.
Once action has been completed before the draw, the opener may not withdraw
any bets, whether or not the hand contains openers.
An opener may be allowed to retrieve a discarded hand to prove openers,
at management’s discretion.
Any player may request that the opener retain the opening hand and show
it after the winner of the pot has been determined.
You may split openers, but you must declare that you are splitting and place
all discards under a chip to be exposed by the dealer after the completion
of the hand. If you declare that you are splitting openers, but it is determined
that you could not possibly have had openers when your final hand is compared
with your discards, you will lose the pot.
You are not splitting openers if you retain openers. If you begin with the
ace, joker, king, queen of spades, and the ten of clubs, you are not splitting
if you throw the ten of clubs away. You are breaking a straight to draw to
a royal flush, and in doing so, you have retained openers (ace-joker for two
aces).
After the draw, if you call the opener’s bet and cannot beat openers,
you will not get your bet back. (You have received information about opener’s
hand that is not free.)
12.3 The Joker
The players will be alerted as to whether the joker is in use.
The joker may be used only as an ace, or to complete a straight, flush,
or straight flush. (Thus it is not a completely wild card.)
If the joker is used to make a flush, it will be the highest card of the
flush not present in the hand.
Five aces is the best possible hand (four aces and joker).
13.0 KILL POTS
To kill a pot means to post an overblind that increases the betting limit.
A full kill is double the amount of the big blind, and doubles the betting limits.
A half kill is one-and-a-half times the big blind, and increases the betting
limits by that amount. A kill may be optional in a game, and is often used at
lowball when a player wants to be dealt in right away instead of waiting to
take the big blind. A kill may be required in a game for any time a specified
event takes place. In high-low split games using a required kill, a player who
scoops a pot bigger than a set size must kill the next pot. In other games using
a required kill, a player who wins two consecutive pots must kill the next pot.
In this type of kill game, a marker called a “kill button” indicates
which player has won the pot, and the winner keeps this marker until the next
hand is completed. If the player who has the kill button wins a second consecutive
pot and it qualifies monetarily, that player must kill the next pot.
13.1 Rules of Kill Pots
The kill button is neutral (belonging to no player) if:
(a) It is the first hand of a new game.
(b) The winner of the previous pot has quit the game.
(c) The previous pot was split and neither player had the kill button.
In a kill pot, the killer acts in proper turn (after the person on the
immediate right).
There is no pot-size requirement for the first pot or "leg" of
a kill. For the second "leg" to qualify for a kill, you must win
at least one full bet for whatever limit you are playing, and it cannot be
any part of the blind structure.
If a player with one "leg up" splits the next pot, that player
still has a "leg up" for the next hand. If the player who split
the pot was the kill in the previous hand, then that player must also kill
the next pot.
A person who leaves the table with a “leg up” toward a kill
still has a “leg up” upon returning to the game.
A player who is required to post a kill must do so that same hand even if
wishing to quit or be dealt out. A player who fails to post a required kill
blind will not be allowed to participate in any game until the kill money
is posted.
Kill blinds are considered part of the pot. If a player with a required
kill wins again, then that player must kill it again (for the same amount
as the previous hand).
When a player wins both the high and the low pot (“scoops”)
in a split-pot game with a kill provision, the next hand will be killed only
if the pot is at least five times the size of the upper limit of the game.
If you are unaware that the pot has been killed and put in a lesser amount,
If it is a required kill pot with the kill button faceup, you must put in
the correct amount. If not, you may withdraw the chips and reconsider your
action.
In lowball, an optional rule is allowing players to look at their first
two cards and then opt whether to kill the pot. The pot may no longer be killed
if any player in the game has received a third card. In order to kill the
pot voluntarily, you must have at least four times the amount of the kill
blind in your stack. For example: If the big blind is two chips, and the kill
blind is four chips, the voluntary killer must have at least 16 chips prior
to posting the kill. If this rule is used, it is in conjunction with having
the killer act last on the first betting round rather than in proper order.
Only one kill is allowed per deal.
A new player is not entitled to play in a killed pot, but may do so by agreeing
to kill the next pot.
Broken game status is allowed only for players of the same limit and game
type. For this purpose, a game with a required kill is considered a different
type of game than an otherwise similar game without a required kill.
14.0 NO LIMIT AND POT-LIMIT
A no-limit or pot-limit betting structure for a game gives it a different character
from limit poker, requiring a separate set of rules in many situations. All
the rules for limit games apply to no-limit and pot-limit games, except as noted
in this section. No-limit means that the amount of a wager is limited only by
the table stakes rule, so any part or all of a player’s chips may be wagered.
The rules of no-limit play also apply to pot-limit play, except that a bet may
not exceed the pot size. For those rules that apply only to no-limit and pot-limit
lowball, see the sub-section at the end of “Section 11 – Lowball.”
14.1 No Limit Rules
The number of raises in any betting round is unlimited.
All bets must be at least equal to the minimum bring-in, unless the player
is going all-in.
All raises must be equal to or greater than the size of the previous bet
or raise on that betting round, except for an all-in wager. A player who has
already checked or called may not subsequently raise an all-in bet that is
less than the full size of the last bet or raise. (The half-the-size rule
for reopening the betting is for limit poker only.)
Example: Player A bets $100 and Player B raises $100 more,
making the total bet $200. If Player C goes all in for less than $300 total
(not a full $100 raise), and Player A calls, then Player B has no option to
raise again, because he wasn’t fully raised. (Player A could have raised,
because Player B raised.)
A wager is not binding until the chips are actually released into the pot,
unless the player has made a verbal statement of action.
If there is a discrepancy between a player's verbal statement and the amount
put into the pot, the bet will be corrected to the verbal statement.
If a call is short due to a counting error, the amount must be corrected,
even if the bettor has shown down a superior hand.
Because the amount of a wager at big-bet poker has such a wide range, a
player who has taken action based on a gross misunderstanding of the amount
wagered needs some protection. A bettor should not show down a hand until
the amount put into the pot for a call seems reasonably correct, or it is
obvious that the caller understands the amount wagered. The decision-maker
is allowed considerable discretion in ruling on this type of situation. A
possible rule-of-thumb is to disallow any claim of not understanding the amount
wagered if the caller has put eighty percent or more of that amount into the
pot.
Example: On the end, a player puts a $500 chip into the pot and says softly,
“Four hundred.” The opponent puts a $100 chip into the pot and
says, “Call.” The bettor immediately shows the hand. The dealer
says, “He bet four hundred.” The caller says, “Oh, I thought
he bet a hundred.” In this case, the recommended ruling normally is
that the bettor had an obligation to not show the hand when the amount put
into the pot was obviously short, and the “call” can be retracted.
Note that the character of each player can be a factor. (Unfortunately, situations
can arise at big-bet poker that are not so clear-cut as this.)
A player who says "raise" is allowed to continue putting chips
into the pot with more than one move; the wager is assumed complete when the
player’s hands come to rest outside the pot area. (This rule is used
because no-limit play may require a large number of chips be put into the
pot.)
A bet of a single chip or bill without comment is considered to be the full
amount of the chip or bill allowed. However, a player acting on a previous
bet with a larger denomination chip or bill is calling the previous bet unless
this player makes a verbal declaration to raise the pot. (This includes acting
on the forced bet of the big blind.)
If a player tries to bet or raise less than the legal minimum and has more
chips, the wager must be increased to the proper size. (This does not apply
to a player who has unintentionally put too much in to call.) The wager is
brought up to the sufficient amount only, no greater size.
All wagers may be required to be in the same denomination of chip (or larger)
used for the minimum bring-in, even if smaller chips are used in the blind
structure. If this is done, the smaller chips do not play except in quantity,
even when going all-in.
In non-tournament games, one optional live straddle is allowed. The player
who posts the straddle has last action for the first round of betting and
is allowed to raise. To straddle, a player must be on the immediate left of
the big blind, and must post an amount twice the size of the big blind.
In all no-limit and pot-limit games, the house has the right to place a
maximum time limit for taking action on your hand. The clock may be put on
someone by the dealer as directed by a floorperson, if a player requests it.
If the clock is put on you when you are facing a bet, you will have one additional
minute to act on your hand. You will have a ten-second warning, after which
your hand is dead if you have not acted.
The cardroom does not condone "insurance" or any other “proposition”
wagers. The management will decline to make decisions in such matters, and
the pot will be awarded to the best hand. Players are asked to refrain from
instigating proposition wagers in any form. The players are allowed to agree
to deal twice (or three times) when someone is all-in. “Dealing twice”
means the pot is divided in two, with each portion being dealt for separately.
14.2 Pot Limit Rules
If a wager is made that exceeds the pot size, the surplus will be given
back to the bettor as soon as possible, and the amount will be reduced to
the maximum allowable.
The dealer or any player in the game can and should call attention to a
wager that appears to exceed the pot size (this also applies to heads-up pots).
The oversize wager may be corrected at any point until all players have acted
on it.
If an oversize wager has stood for a length of time with someone considering
what action to take, that person has had to act on a wager that was thought
to be a certain size. If the player then decides to call or raise, and attention
is called at this late point to whether this is an allowable amount, the floorperson
may rule that the oversize amount must stand (especially if the person now
trying to reduce the amount is the person that made the wager).
The maximum amount a player can raise is the amount in the pot after the
call is made. Therefore, if a pot is $100, and someone makes a $50 bet, the
next player can call $50 and raise the pot $200, for a total wager of $250.
In pot-limit play, it is advisable in many structures to round off the pot
size upward to produce a faster pace of play. This is done by treating any
odd amount as the next larger size. For example, if the pot size was being
kept track of with $25 units, then a pot size of $80 would be treated as a
pot size of $100.
In pot-limit hold’em and pot-limit Omaha, many structures treat the
little blind as if it were the same size of the big blind in computing pot
size. In such a structure, a player can open for a maximum of four times the
size of the big blind. For example, if the blinds are $5 and $10, a player
may open with a raise to $40. (The range of options is to either open with
a call of $10, or raise in increments of five dollars to any amount from $20
to $40.) Subsequent players also treat the $5 as if it were $10 in computing
the pot size, until the big blind is through acting on the first betting round.
In pot-limit, if a chip or a bill larger than the pot size is put into the
pot without comment, it is considered to be a bet of the pot size.
15.0 TOURNAMENTS
By participating in any tournament, you agree to abide by the rules and behave
in a courteous manner. A violator may be verbally warned, suspended from play
for a specified length of time, or disqualified from the tournament. Chips from
a disqualified participant will be removed from play.
Whenever possible, all rules are the same as those that apply to live games.
Initial seating is determined by random draw or assignment. (For a one-table
satellite event, cards to determine seating may be left faceup so the earlier
entrants can pick their seat, since the button is assigned randomly.)
A change of seat is not allowed after play starts, except as assigned by
the director.
The appropriate starting amount of chips will be placed on the table for
each paid entrant at the beginning of the event, whether the person is present
or not. Absent players will be dealt in, and all chips necessary for antes
and blinds will be put into the pot.
If a paid entrant is absent at the start of an event, at some point an effort
will be made to locate and contact the player. If the player requests the
chips be left in place until arrival, the request will be honored. If the
player is unable to be contacted, the chips may be removed from play at the
discretion of the director anytime after a new betting level is begun or a
half-hour has elapsed, whichever occurs first.
A starting stack of chips may be placed in a seat to accommodate late entrants
(so all antes and blinds have been appropriately paid). An unsold seat will
have such a stack removed at a time left to the discretion of the director.
Limits and blinds are raised at regularly scheduled intervals.
If there is a signal designating the end of a betting level, the new limits
apply on the next deal. (A deal begins with the first riffle of the shuffle.)
The lowest denomination of chip in play will be removed from the table when
it is no longer needed in the blind or ante structure. All lower-denomination
chips that are of sufficient quantity for a new chip will be changed up directly.
The method for removal of odd chips is to deal one card to a player for each
odd chip possessed. Cards are dealt clockwise starting with the 1-seat, with
each player receiving all cards before any cards are dealt to the next player.
The player with the highest card by suit gets enough odd chips to exchange
for one new chip, the second-highest card gets to exchange for the next chip,
and so forth, until all the lower-denomination chips are exchanged. If an
odd number of lower-denomination chips are left after this process, the player
with the highest card remaining will receive a new chip if he has half or
more of the quantity of lower-denomination chips needed, otherwise nothing.n
absent player is always dealt a hand, and will be put up for blinds, antes,
and the forced bet if low.
A player must be present at the table to stop the action by calling “time.”
If you are not present when it becomes your turn to act, your hand is dead.
This includes situations in which a live blind is not present to act, since
an absent player cannot exercise the option to raise.
As players are eliminated, tables are broken in a pre-set order, with players
from the broken tables assigned to empty seats at other tables.
The number of players at each table will be kept reasonably balanced by
the transfer of a player as needed. With more than six tables, table size
will be kept within two players. With six tables or less, table size will
be kept within one player.
In all events, there is a redraw for seating when the field is reduced to
three tables, two tables, and one table. (Redrawing at three tables is not
mandatory in small tournaments with only four or five starting tables.)
A player who declares all in and loses the pot, then discovers that one
or more chips were hidden, is not entitled to benefit from this. That player
is eliminated from the tournament if the opponent had sufficient chips to
cover the hidden ones (A rebuy is okay if allowable by the rules of that event).
If another deal has not yet started, the director may rule the chips belong
to the opponent who won that pot, if that obviously would have happened with
the chips out in plain view. If the next deal has started, the discovered
chips are removed from the tournament.
If a player lacks sufficient chips for a blind or a forced bet, the player
is entitled to get action on whatever amount of money remains. A player who
posts a short blind and wins does not need to make up the blind.
All players must leave their seat immediately after being eliminated from
an event.
Showing cards from a live hand during the action injures the rights of other
players still competing in an event, who wish to see contestants eliminated.
A player may not show any cards during a deal (unless the event has only two
remaining players). If a player deliberately shows a card, that hand may be
ruled dead and the player penalized.
Inappropriate behavior like throwing cards that go off the table may be
punished with a penalty such as being dealt out for a length of time. A severe
infraction such as abusive or disruptive behavior may be punished by eviction
from the tournament.
The deck is not changed on request. Decks change when the dealers change,
unless there is a damaged card.
In all tournament games using a dealer button, the starting position of
the button is determined by dealing for the high card.
The dealer button remains in position until the appropriate blinds are taken.
Players must post all blinds every round. Because of this, the button may
stay in front of the same player for two consecutive hands. See “Section
16 – Explanations,” discussion #1, for more information on this
rule.
New players are dealt in immediately unless they sit down in the small blind
or button position. In these two cases, they must wait until the button passes.
In heads-up play with two blinds, the small blind is on the button.
At stud, if a downcard on the initial hand is dealt faceup, a misdeal is
called.
If a player announces the intent to rebuy before cards are dealt, that
player is playing behind and is obligated to make the rebuy.
All hands will be turned faceup whenever a player is all-in and betting
action is complete.
If two (or more) players go broke during the same hand, the player starting
the hand with the larger amount of money finishes in the higher tournament
place for point and cash awards.
Management is not required to rule on any private deals, side bets, or redistribution
of the prize pool among finalists.
Private agreements by remaining players in an event regarding distribution
of the prize pool are not condoned. (However, if such an agreement is made,
the director has the option of ensuring that it is carried out by paying those
amounts.) Any private agreement that excludes one or more active competitors
is improper by definition.
A tournament event is expected to be played until completion. A private
agreement that removes all prize money from being at stake in the competition
is unethical.
Management retains the right to cancel any event, or alter it in a manner
fair to the players.
16.0 EXPLANATIONS
The only place in this set of rules that an alternative is mentioned other
than in this section is in the method of button and blind placement. That
rule (the first rule in “Section 4 – Button and Blind Use”)
is repeated below for convenience. “Each round all participating players
must get an opportunity for the button, and meet the total amount of the blind
obligations. Either of the following methods of button and blind placement
may be designated to do this:
(a) Moving button – The button always moves forward to the next
player and the blinds adjust accordingly. There may be more than one big
blind.
(b) Dead button – The big blind is posted by the player due for
it, and the small blind and button are positioned accordingly, even if
this means the small blind or the button is placed in front of an empty
seat, giving the same player the privilege of last action on consecutive
hands.”
Poker tradition has a lot to do with the fact that both of these methods
are in widespread use, but neither method is superior in all situations. The
moving button makes sure no player gets the advantage of last action twice
on a round (a big advantage at no-limit or pot-limit play). On the other hand,
a player may get to post a blind when on the button, which is more advantageous
than posting in front of the button. The moving button creates a situation
where two big blinds may be posted on a deal, which speeds up the action.
At tournament play this speed-up can be undesirable, as when dealing is being
done hand-for-hand to balance the pace of play between two remaining tables.
A cardroom may either decide for the sake of simplicity to use only one method,
or decide to tailor the method to the game and situation.
The rules given for rectifying a hold’em situation where the dealer
has dealt the flop or another boardcard before all the betting action on a
round are inferior, because the dealer is told to not burn a card on a redeal.
Since the “no burn” rule is so common, there was no choice but
to use it here. But at some point it would be good for poker for some major
cardrooms to get together and agree to use the better rule, or a gaming commission
to require the better rule be used. Here is the rules in question (the third
rule and fourth rule in “Section 5 – Hold’em”).
“If the cards are prematurely flopped before the betting is complete,
or if the flop contains too many cards, the boardcards are mixed with the
remainder of the deck. The burncard remains on the table. After shuffling,
the dealer cuts the deck and deals a new flop without burning a card.”
“If the dealer turns the fourth card on the board before the betting
round is complete, the card is taken out of play for that round, even if
subsequent players elect to fold. The betting is then completed. The dealer
burns and turns what would have been the fifth card in the fourth card’s
place. After this round of betting, the dealer reshuffles the deck, including
the card that was taken out of play, but not including the burncards or
discards. The dealer then cuts the deck and turns the final card without
burning a card. (If the fifth card is turned up prematurely, the deck is
reshuffled and dealt in the same manner.)”
The portion of this rule saying the dealer does not burn a card on the
redeal is misguided. It is much harder for the dealer to control the card
to be dealt if a burn is required. The applicable sentence in the rule should
read, “The dealer then cuts the deck, burns a card, and turns the
final card.”
Rule seven in “Section 4 – Button and Blind Use” says,
“A new player cannot be dealt in between the big blind and the button.
Blinds may not be made up between the big blind and the button. You must wait
until the button passes.” This rule is standard practice, but allowing
a new player or player making up blinds to come in between the blinds is better
(if dealers are trained how to handle the resulting situations), because it
gets players eager to join or rejoin the game into action faster.
Most poker rule sets say you have a dead hand at the showdown if you do
not have the proper number of cards for that game. At stud, this rule is too
strict. An inexperienced player sometimes does not pay sufficient attention
to the final card when holding a big hand like a flush or full house (where
improvement is neither likely to happen nor be needed), and fails to protect
that card. If the dealer erroneously puts that final card into the muck after
the player fails to take it in, the rules should give the decision-maker an
option to rule such a hand live. Rule 18 in “Section 8 – Seven-card
Stud” reads as below:
“A hand with more than seven cards is dead. A hand with less than
seven cards at the showdown is dead, except any player missing a seventh
card may have the hand ruled live.”
This rulebook requires all cash to be changed into chips. In some cardrooms
this can be a bit impractical for various reasons. If the cardroom chooses
to allow cash, only $100 bills should be permitted.
Most poker rulebooks follow the usual California practice in multihanded
pots at limit poker of allowing a bet and six raises for lowball and draw
high. The number of allowable raises for those games is given in this rulebook
as a bet and four raises because this cuts down on the effect of collusion
between players, and more raises than four are hardly ever needed to define
the strength of two hands when another player is calling.
Lowball has historically had less stringent demands on the order of cards
or acceptability of exposed cards than in most other poker forms. This rulebook
follows the modern trend at lowball regarding misdeals of requiring the cards
to be dealt facedown and in proper order.
At ace-to-five limit lowball, an exposed card rule used less often, but
probably a superior rule, is to not let a player take an exposed six or seven
(the rule for no-limit ace-to-five lowball). If a player gets to keep only
a card that might make a perfect hand, having a card exposed is less advantageous,
and the opponent must reckon with the possibility of a perfect hand.
At lowball and draw high, some rule sets allow a player to draw five consecutive
cards. The rule used here disallowing this makes cheating more difficult.
Our rule #10 in lowball and rule #5 in draw high says, “A player may
draw up to four consecutive cards. If a player wishes to draw five new cards,
four are dealt right away, and the fifth card after everyone else has drawn
cards. If the last player wishes to draw five new cards, four are dealt right
away, and a card is burned before the player receives a fifth card.”
In tournament play, there are two ways the hand of an absent player may
be treated. Our rule #11 in “Section 15 - Tournaments,” is: “If
you are not present when it becomes your turn to act, your hand is dead. This
includes situations in which a live blind is not present to act, since an
absent player cannot exercise the option to raise.” This speeds up play,
and also prevents a player from facing situations like thinking he is moving
all-in heads-up against a short stack and an absent player comes back to the
table to enter the pot. The alternative is: “If a player is absent,
the hand shall not be killed until that seat faces a wager. An absent player’s
hand is dead at the showdown.” This rule gives the absent player the
maximum amount of time to return and be able to play the hand.
Omaha 8 or better is a game of Flushes. When playing hands stay away from “naked” A-2
combinations that have no back-up low. Always look for hands where the Ace is
suited.
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